Hmm, interesting... This does at least sound workable within some kind of logarithmic formula as you say, and not arbitrarily calculated on individual utility. That was an area I was keen to steer away from with Deal-Eye, as I wanted its formula to be consistent across the board (which inevitably has its flaws with certain pairings, but equally adds to its quirkyness and 'drama' of ill-gotten points and near-misses etc., I think!
). Also, I didn't really want the system to have MY own utility calculations, at least not entirely anyway.
I quite like the theory of the default setting "Base level of wealth". You may hit some vastly contrasting FD pairs more accurately with this, but I'd be interested in the blues/ mid-reds pairs, as Deal-Eye is often weaker than the average player with the desired offers there. But then it's not generous enough on some all-red finish, where the concept of "chunky sum guaranteed" clearly affects the utility.
In essence, something between Deal-Eye and this idea could work. But let's not forget, I like to think of Deal-Eye as "A computer's interpretation of playing the game", and just like some of the players, it is unpredictable and it changes its strategy according to the scenario, and I like that quirky element to it, flaws and all.
That's just one interpretation, this is another! That's the fascination!