KP wrote:
Duffer wrote:
I think it's even more galling when the only 'skill' that the contestants are actually required to have on DOND is the ability to differentiate between a good offer and a bad offer... there is nothing more to the game apart from that. Even a gerbil could eventually choose 22 boxes to open if you gave it enough time.
I can remember when it first started that DOND prided itself on the fact that anyone could be a contestant - players that might not have been accepted onto conventional quiz/game shows could succeed as the game didn't need a wide general knowledge or a particular level of intelligence to take part. I've no idea if some of the contestants view DOND as 'easy money' for that very reason, but it would be ironic if such a noble and all-encompassing policy proved ultimately to be its undoing.
This post (and similar by others) is very telling indeed. Don't forget this format originated as a bonus round at the end of a quiz show, and was never intended as a standalone show. Even the first wave of European versions shoehorned a quiz element in, though to no effect as everyone on the wings played eventually.
Any other time I'd totally agree with dougal18. In fact I'm sure I've used those very words before, and I agree that goading players on is indeed offensive and encouraging gambling
outside the scope of DoND, where actual losses do occur (playing on the basicasic 'nothing to lose' maxim that's been unsurprisingly appropriated by more people at present). Only problem is that by naively going on to the First Acceptable Deal Point of eight-box,
then wimping out, she probably was 'playing by the rules of someone else's game'.
(Trivia time! The above quote is from which musical?)
Anyway. I'm increasingly agreeing with the consensus that this is the origin. Probably a disproportionate number of DoND contestants - certainly compared to the average quiz show, even the ITV daytime ones - are from lower socio-economic groups, and/or are less educated. The people who, in short, wouldn't get past £10,000 on Millionaire (get used to it, it's been like it for a year), less likely to have the mathematical knowledge needed to discern what's a good offer and what isn't, and - this is the critical bit if you ask me - the group most affected by the credit crunch and food/fuel price inflation. Twenty grand
is life-changing for such people, and probably moreso now than it was eighteen months ago at the height of Wakeyism (at which point, most of the same factors were working, but not the ones that implied financial difficulty, and now the result was a psychological vulnerability, not to the prospect of losing, but to Noel. I don't know whether to be pleased or not that something has defeated that one...)
It is terribly hard to say whether a quiz should be added. It would imply that some people somehow don't deserve the chance to play - and the notion of judging who deserves a chance to win big money on a game show is so tricky there are
entireformats devoted to it.
This is interesting but you are making one massively flawed assumption. That ordinary viewers agree with you.
Typical DoND contestants are from the groups you suggest. But the benefits of this are great. Typical DoND
viewers are from this group too. They see it as
their show. They empathise with decisions that you deride. They don't do maths either, so they don't see "mistakes" just whether they would have done the same.
Plus, you see early dealing/non gambling as a clear negative. But there is no proof whatsoever - I've said this so often!- no proof whatsoever that that is true. Viewers don't need them to gamble. It's whether viewers can empathise with players; and they can; perfectly.
You are attempting to solve a problem that exists only among "wakeyists", mathematicians and economists who can see the "mistakes" people are making.
But the facts? Viewing figures up drastically on last year and a contract for the show extended. Channel 4, just TWO WEEKS ago, called Dond their best performing and most popular show. They see perfection where you see problems.
If you really want to dissect the show, then look at why people can't see what you do. Don't try and solve a problem they don't have.
And the quote's from Wicked.