Power5 wrote:
basicasic wrote:
rico7 wrote:
If you can afford to lose £20,000 then it was the wrong decision to deal
They aren't losing £20,000. They've never had it in the first place. That's why players should be more adventurous. They aren't actually gambling a penny of their own money.
I think most people are agreed that it becomes your money the moment you are offered it. Think about it, if someone was to offer you £20,000 outside a casino and offer you the chance to either come inside and gamble it or walk straight home, the vast majority would take the money and run without a second thought!
I do agree with what you've stated. The point I was trying to make about rico7's post was that anyone can *afford* to lose any amount of money they've never had whether it be 1p or £250k. It's not a matter of being able to *afford* to lose £20k because they've never had it in the first place.
There is some other facet of human nature that cuts in at a particular tipping point for a person which suddenly causes them to become cautious about risking what they've already accumulated for potentially much higher amounts, even on golden boards.
I can't make up my mind if its greed because it could be argued that its greed that drives people on to gamble for higher amounts. Or fear of looking or feeling a failure if a large amount is lost on a gamble for a huge amount. Or just a reflection of the materialistic culture we live in today.
Personally I'm prepared to end up with a blue amount just for the excitement of going for it. £20k today would make a huge diference to my life but I wouldn't weep over losing it for a chance to go for £250k. Tomorrow would just be another day like today and I'm happy today.
Power5 wrote:
The only thing that makes DOND different is that it is there to provide entertainment. But it's not the players' responsibility to make it entertaining - only the producers can do that. They could make every offer 1p and make everyone go to the end. They could make every offer so generous that everyone dealt straight away. Both would be crap of course, it's all about the balance, which is a very difficult thing for them to get right. With the depressing pattern of games we're seeing at the moment though, we clearly need lower offers on good boards and higher offers on poor ones.
It must be a constant struggle for the producers to achieve a balance with good and bad runs of luck with the boxes and seemingly impossible to predict contestants.