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Michael DeVere

PostPosted: Sat Jul 19, 2008 10:44 pm    Author: Michael DeVere    Post subject: Invent a twist

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Over the years we've seen various twists introduced to the show, some better than others. Current twists like an 'offer after each box' offers a risk-reward based twist to the players. As in, is it worth the risk of opening one more box worth the reward for potentially thousands more or possibly less. The Dream Offer scenario changes the gameplay completely by offering players their dream rather than money. The Banker's Gamble, as the name intends, gives a player an outright gamble, usually on an all or nothing board.

All different kinds off twists their that change the standard gameplay of the show, but if you had the chance to invent a new twist for the show what would it be? Would you go along the lines of offering a player some type of gamble or a more subtle change to game?


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the wellser

PostPosted: Sat Jul 19, 2008 10:53 pm    Author: the wellser    Post subject: Re: Invent a twist

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All board amounts doubled for players who manage to avoid a sob story at the start.


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Aaron Brock

PostPosted: Sat Jul 19, 2008 11:21 pm    Author: Aaron Brock    Post subject: Re: Invent a twist

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Before any boxes are opened, or actually, before any boxes are brought on-set, the player should have a selection of one of a number of boxes to select a twist. The twist could be antything as follows.

- The ability to select your own box
- Higher values (where, say, £15k could be removed and instead, have £150k as a board value)
- No blues (where all blues are at £0)
- Double-vision (two boxes hold £250k)
- Double Peek (both the player and banker get to select to look in another box)
- 1p Treat (where the audience get a bottle of bubbly, wing members get £250 if the penny is revealed in the opening round)
- Less offers (the rounds would go 5-5-4-3-3)

Anything goes.

Or how about a Deal Wheel UK? Nice idea, but this time, you can choose how much you want to bet, like Double or Nothing. Say you dealt at £20,000 and you wanted to put £5,000 on the wheel. Like the US, 10 spaces have /2, 15 have x2 and 5 have x3. If you landed on a half, £5,000 would become £2,500 and you'd go homer with £17,500. If you landed on double, £5,000 would become £10,000 and you'd go home with £25,000. If you landed on triple £5,000 would become £15,000 and you'd walk with £30,000.

Or... apply that, and use it like the Good Egg/Bad Egg scheme. Say there are three colours. 10 of them are black, 10 are red, and 10 are blue. The banker could say that if you land on black, the offer is £15,000. If it's blue (referring to low amounts) the offer will be £8,000 but if it's a red (referring to high values) the offer is £25,000.

To be honest, I think the latter woud go better with the UK version.

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KP

PostPosted: Sat Jul 19, 2008 11:41 pm    Author: KP    Post subject: Re: Invent a twist
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Here's one stolen from the Mexican show: offer the player something significant to leave the game before a box is opened, with a new player taking his/her place if this occurs. In Mexico, this tended to be a car or truck: our prize money is such that a car would work well here too.

Well Dot would have taken it anyway! :)

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Billy

PostPosted: Sun Jul 20, 2008 12:00 am    Author: Billy    Post subject: Re: Invent a twist
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If a player deals at the third offer or before, all the money, in £50 notes (or lower notes if it's a really low Deal) is put in a giant see-through dome, and wind machines blow the notes all around it. The player has to go in the dome and has 30 seconds to grab as many of the notes as possible, what they grab is the money they win. But if they accidentally grab the Banker's fake notes (identifiable by the ones where instead of the Queen on the front, there's the Banker's seal instead) a real note is deducted for every fake note they have. If they grab 100 or more real notes, they win all the money they dealt at, if not, just the money they collected.

Of course, they'd have to get rid of the entire proveout to fit all this in...

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KP

PostPosted: Sun Jul 20, 2008 12:12 am    Author: KP    Post subject: Re: Invent a twist
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Hahahahaha.

Both mocking Crystal Maze and the obsession with getting to eight-box. Best comedy post this month!

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jonny

PostPosted: Sun Jul 20, 2008 12:36 am    Author: jonny    Post subject: Re: Invent a twist
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At five box, a player can choose one of two boxes. One box doubles their offer. The other halves it. Ooooooh, drama.

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daniel123

PostPosted: Sun Jul 20, 2008 10:02 am    Author: daniel123    Post subject: Re: Invent a twist
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KP wrote:
Hahahahaha.

Both mocking Crystal Maze and the obsession with getting to eight-box. Best comedy post this month!


Then this month evidently isn't comedy month. A very good idea though, this Crystal maze thing, and I think it'd be a hell of a lot better than the proveout. But the problem with that of course is time.

I'll second Billy's idea, because I'm too lazy to come up with my own.

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cookie_monster

PostPosted: Sun Jul 20, 2008 12:47 pm    Author: cookie_monster    Post subject: Re: Invent a twist
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Here's some:

1 level up
A player picks an amount out of a bag (numbered balls) and the everything above the number (and the number it's self) will all be put up one level. Here's an example.

Doris pulls out a ball which says £15,000. This means the £15,000 becomes £20,000, the £20,000 becomes £35,000, the £35,000 becomes £50,000 and so on. The £250,000 will be replaced with £500,000. So the best situation would be pulling 1p out, so 10p becomes the minimum amount, and the worse situation would be if the £250,000 was pulled out, because then only the £250,000 will change to the next amount up...

It's an expensive idea, but these lot would probably still deal at £4,000 anyway...

Random Double/ Triple.

This idea is like the last, but will be a slightly cheaper option in most cases. A player will be told that they need to pick 2 amounts out of a bag. The first amount will be doubled, and the second time the next amount will be tripled.

Here's an example:

Derek pickes out the £250 to be doubled, so there are two £500s on the board, then picks out £10,000 to be tripled, making him have £30,000 as well as £35,000...

The best situation would be when the £250k is tripled and the £100k is doubled, however, if we turn it around, the game could be stronger, with £100k becoming £300k and the £250k becoming £500k, which in theory would make the board more stable because there is only a £200,000 gap, and if there was £750,000 and £200,000, then a £550,000 gap would be present. The worst situation is 1p tripled and 10p doubled. I believe that this would provide a tense game throughout. The bigger the gap, the more tense the game will be.

Friend or Foe or Fiend?

In this multi-twist, there is: 1 good mini-twist, 1 bad mini-twist and one super evil mini-twist. ONLY 1 from the below will happen when the twist occurs.

Friend:
You can have a look at two of the boxes on the wings
You automatically win a mini-prize, such as a car, a TV, a necklace, a Wii, a cordless drill set, a flat screen laptop and a bag of cheap cat food.
All the contestants and the player in the chair can go go-karting in the evening
You bank an extra £1,000, so the most you can go home with would be £1,001.01. (If the 1p remains on the board, otherwise whatever is the lowest amount)
The pilgrims all get a bottle of bubbly and every contestant gets £250


Foe:
The banker can look at any 2 boxes from the wings or look in YOUR box.
The independant ajudicator has to tell the banker where an amount is, depending on which amount he requests to see
The banker makes low and unfair offers through out.


Fiend:
Everything on the board is halved. - 1p will become 0p
The £250,000 is instantly removed from the game, and is replaced with a trip to weston-super-mare for 1 day.
Randomly, two of the power 5 leave the board, and are replaced with £0. If there is only 1 or 0 of the power 5 left, the highest amount will be taken away.


Only a maximum of 2 of these can happen in a game, but usually 1 or none will be used. The player will have three boxes to choose from, a blue one, an orange one and a red one. When they pick a box Noel will open it, and it will reveal either "FRIEND, FOE or FIEND" on the lid. The player then must put their hand through a slot to pick a ball. The selected ball is then unscrewed to reveal the mini-twist which will relate to which type of twist the box revealed.

Pika Numba:
You pick 5 numbered balls out a bag. (Each number equals an amount, for example 1p would be 1, and then all the way up to £250,000 being 22. The board would change depending on how many blues and red are there.

For example, 1, 6, and 10 are picked (1p, £10 and £500), then these become reds. (So then 1p becomes £1,000, £10 becomes £20,000 and £750 becomes £100,000... and the numbers picked that are related to the reds, will shift left and become blues, so we could have anything from 2 £250,000s to 16 blues/ reds. It does sound rather confusing, but basically, numbers lead to amounts in ascending order, and the selected ones will either slide 1 column right or left depending on being a red or a blue.


Does any statition or another type game reader want to rate my ideas?!

And lastly sorry for the bloody long post, I'll make a new post with some more ideas another time...

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Aaron Brock

PostPosted: Sun Jul 20, 2008 2:30 pm    Author: Aaron Brock    Post subject: Re: Invent a twist

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We should have a JOKER box, like A prendre ou a laisser. See how many of these nutters know what they're on about.

And I think we should have a week of shows where it's the quarter-million mission, so the Saturday show will have 6 boxes. Not 11. That would be too much.

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h2005

PostPosted: Sun Jul 20, 2008 3:16 pm    Author: h2005    Post subject: Re: Invent a twist
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I've enjoyed reading all these twists which people have come up with, they're very imaginative. I think the best twists involve either extra offers or changing the amounts on the board. I like cookie_monster's second idea (Random Double / Triple) a lot... his first idea would need modifying though as it would mean that every game the twist is used in would have a £500k top prize if the worst case scenario is doubling £250k to £500k!

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Aaron Brock

PostPosted: Sun Jul 20, 2008 3:43 pm    Author: Aaron Brock    Post subject: Re: Invent a twist

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Perhaps you could have, like, 11 balls with an amount that isn't on the board, say, £16,500 and that the board would not change... :ponder:

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Aaron Brock

PostPosted: Sun Jul 20, 2008 4:04 pm    Author: Aaron Brock    Post subject: Re: Invent a twist

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Some more here.

BANKER'S TRUST

This would be an offer where he would allow you to double the values on the board. IF you want to (DEAL) then the banker looks in the rest of the boxes. If you don't (NO DEAL) you play on as normal and he gives you another offer.

BANKER'S CHALLENGE

This would be an offer where a number of changes could happen to the game, the board in either a good or a bad way. The banker will announce whether or not this is the offer. He will announce the name of six effects, which are nick-named, and the player decides whether or not to take the gamble. If the contestant deals, they throw a dice, and the twist appropriate occurs. If not, then the banker tells the player a cash offer.

JACKPOT OR BONG

"The Bong Game" will be played for the jackpot (the boxes will be out, the label will be "JACKPOT" on a gold background.) Like TPV, there are three games to be played. One of them has no bong, the others do. The jackpot will start at £125,000 and will increase to pretty much anything (nothing much over £700,000 anyway). If you hear the bong, you're playing for £125,000 or you can decide to stop at a certain value. If you go all the way, you're playing for a £750,000 jackpot.

ANOTHER THREE

This offer allows for the last three boxes opened to return to game-play. If accepted, the three values will be shuffled within themselves by the banker. If not, we play on as normal.

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Big D

PostPosted: Sun Jul 20, 2008 4:39 pm    Author: Big D    Post subject: Re: Invent a twist

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Punch The Idiot - If anyone deals with three or more of the power 5 in play, the game is immediately stopped,the player taken to a place pre-determined by the members of this forum, where everyone gets to punch him/her in the mouth, before they're taken back and allowed to continue on without dealing.

Works for me...

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Unix eight

PostPosted: Sun Jul 20, 2008 4:50 pm    Author: Unix eight    Post subject: Re: Invent a twist
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BOARD SWAP:

At say 8 box, the player has the opportunity to completely scrap the current board and play a totally new board, with 8 new, completely random amounts. ((obviously standard amounts, im not talking like £5 104 069 or something))
The boxes will be pulled out and replaced with the other amounts. The player could completely change their luck around in a horrible situation, but would be taking the gamble of ending up with a worse board. The only disadvantage would be the time consuming nature of removing and adding new boxes, and the obvious disregards to the rules of the game. :lol: But it'd be a very interesting twist to watch, especially seeing the players reaction as the new amounts came up on the board one by one... :P

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Enty22

PostPosted: Sun Jul 20, 2008 10:35 pm    Author: Enty22    Post subject: Re: Invent a twist
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Curse Of The Newbie(Hopefully) - If the newbie has a high number your prize fund if you open your box is double , if its low its half
Joker - One of the boxes is place with a joker box if pick you automatically win 1p if you adoid it the banker will offer 20k at 5th
box and offer targetist offers at 8th box hahha
Its raining blues - a ball is chuck if any of the 22 member catchs the ball the blue amount ius reveal and they win it
Its Raining red - same as above but with red amounts
Shot the TARGETIST - IF THE PERSON DEALS LIKE LOUSIE AND LANCE AND RICARD AND THE OFFER INCREASES THEY GET SHOT


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James1978

PostPosted: Mon Jul 21, 2008 8:28 pm    Author: James1978    Post subject: Re: Invent a twist

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For one lucky player (they'd probably have to get "picked" by the other contestants for an anniversary show or something), replace every blue on the board with a duplicate red value, so the board reads 1k, 1k, 3k, 3k, 5k, 5k etc up to two 250ks. They'd still probably deal for 20k though. :shock:

You could end up with a last pair of two boxes worth the same value! :-D

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dougal18

PostPosted: Tue Jul 22, 2008 6:34 am    Author: dougal18    Post subject: Re: Invent a twist

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A player has a trainwreck. The Banker gives the contestant the chance of a swap. Not a swap of the boxes but the ability to swap places with someone on the wings. This would give them another go while dumping someone in a bad game.

A pilgrim is selected to play.

Crying reduces the offers to derisory levels. As does mentioning dead relatives.

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crazyeddie

PostPosted: Mon Jul 28, 2008 4:35 pm    Author: crazyeddie    Post subject: Re: Invent a twist
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Hi all, been a while since I last posted, still watching the show on C4+1. Just had this idea yesterday, this is inspired from the times when the banker can look in the player's box, when the player is guaranteed the swap.

At 5-box, the player is offered the chance to look inside their box in private. At the banker's discretion, the player could have the swap at 5-box before knowing its contents. In return, if the 2-box offer is no dealt, the banker has the right to swap the player's box.

The player has the option to accept or decline looking inside the box. Play would continue with offers at 5 and 2-box as usual. The only thing with this is how the game would end, as the player (and possibly Noel) would know the result before we do. In this case, I suggest the banker puts Swap or No Swap in an envelope, and after the two boxes are opened, reveal its contents.

Edit: Just to add a further twist. Before the boxes are opened at the end of the game, and after the envelope's delivered, the banker can offer the player the swap. So of the player swaps, the swapped box is opened, then the banker has swap in the envelope, the player wins the original boxes' contents. Would the player swap £50,000 away for 10p thinking the banker would re-swap? :P


Last edited by crazyeddie on Tue Jul 29, 2008 11:30 am, edited 1 time in total.

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basicasic

PostPosted: Mon Jul 28, 2008 11:57 pm    Author: basicasic    Post subject: Re: Invent a twist
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My twist involves 3rd offer deals and a machete.

I'll leave you all to fill in the detail. ;)

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