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Deal or No Deal forum index » DoND Activities, Games & Quizzes Forums » UK & Worldwide Forum Series » KP's SeriesAll times are UTC [ DST ]



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KP

PostPosted: Mon Sep 05, 2016 12:35 am    Author: KP    Post subject: KP's Series 2.0 | Rules
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I've decided to try another series, inspired by Archie's Pure Pots in terms of the added stability bought to the game. It also means every board is different, right down to the jackpot...

The game begins with the regular UK board, only with £150,000 replacing £15,000. However, that is NOT the starting board for the main game, because first, there is THE DULUX PURPLISER.

There are three sets of 11 boxes - one in red containing the 11 reds, one in blue containing the 11 blues, and one in green containing percentage values from 0% to 50% in 5% increments. The contestant picks one from each set, and the revealed percentage of the red is removed and added to the blue.

Example: Revealing £20,000, £100, and 10% mean that the two values are changed to £18,000 and £2,100.

This is repeated four more times, meaning five reds and five blues are changed before the game itself starts.

The game follows regular 5-3-3-3-3-3 UK rules, and the first three offers have predictions that affect Box 23.

Box 23 starts with the following options: 0%, 50%, 100%, 150%, 200%, 300%. All of these are relative to the main game win. This changes with the first three offers' predictions as follows:

First offer: The percentages increase by 20% minus the error margin of the prediction (to the nearest 1%) relative to the offer. For instance, if the player predicts £7,000 and the offer is £10,000, the prediction has missed by 30%, and the percentages decrease by 30%. These are all capped at 0%.
Second offer: An additional cash amount is added, of +£20,000 minus £1,000 for every 1% (rounded) the prediction differs from the actual offer. For instance, if the player predicts £7,000 and the offer is £10,000, the cash amount added is -£10,000. This is a cash modifier to the main game win, and cannot make a prize less than £0.
Third offer: One of the percentage values is removed depending on the accuracy of the prediction. If it is within 5% of the offer, the lowest value is removed; if within 10% but not 5%, the second lowest is removed; and so on. An error of more than 25% means the highest value would be removed. A CAR (Nissan Leaf, valued at £16,530) is then added in its place. If selected, this is won as well as the main game win. Note that, because this is only added at the third offer, a player who Deals one of the first two offers will not have the CAR available to them.

At every point from 8-box onwards, there are two separate offers; one with Box 23, and one without it. If the contestant plays to the end, or deals at 11-box or earlier, Box 23 is voluntary.

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KP

PostPosted: Thu Jun 22, 2017 11:37 pm    Author: KP    Post subject: Re: KP's Series 2.0 | Rules
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Season 2.1 (episodes 31-60) introduces the following changes:

    Addition of £15k and £25 boxes, 5-4-4-3-3-3 format
    Addition of Wild green, random 1%-49% in 1% increments
    Five of each colour are randomly chosen at the start by the Purpliser, but the player then sorts out the shifts from there
    The CAR is now a 2017 Renault Zoe worth £19,845

_________________
Champion of RTaB S6, creator of unorthodox DoND rulesets, and founder member of #teambat.
Creator of the first DoND Live offer to be accepted.
"Why regret what could not be?" (A Heart Full of Love, from Les Misérables)
I introduced utility theory to the forums. Blame me.
In your choices, beware of words leading you astray. Think in a balanced way about potential gains and losses.


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