Posted: Sun Dec 20, 2015 5:49 am Author: JDGA Post subject: JDGA's Aussie Deal Rulebook
Joined: Tue Nov 11, 2014 4:23 pm Warnings: 0
This series is near-identical to the Australian version of everyone's favourite series (at least for now). We've got 26 cases, and they're opened in the standard schedule of 6-5-4-3-2-1-1-1-1. You also select your original case, instead of having it chosen at random.
Case Values:
DEAL OR
NO DEAL
50c
$1,000
$1
$2,000
$2
$3,000
$5
$4,000
$10
$5,000
$20
$10,000
$50
$15,000
$100
$20,000
$150
CAR
$200
$50,000
$250
$75,000
$500
$100,000
$750
$200,000
There are a few endgame twists that can appear in specific circumstances: Supercase: When offered, you are given the choice to buy the Supercase by forfeiting your deal. The Supercase contains one of eight values: 50c, $50, $500, $5k, $10k, $20k, CAR, or $50k. Chance: Better known here as the Banker's Gamble, this twist (when offered) gives you the choice to "tear up" your deal when there are two cases left. Risk it All: In some low-money games, this twist may allow you to bet your deal by guessing the contents of your case. Should you be correct, you will win $15,000. Should you be incorrect, you will lose everything.
_________________ Fickle, cold and harsh or caring and warm Strongly opinionated or barely invested, but a constant You know the wind will always come back.
Posted: Tue Jan 12, 2016 4:07 am Author: JDGA Post subject: Re: JDGA's Aussie Deal Rulebook
Joined: Tue Nov 11, 2014 4:23 pm Warnings: 0
Alright, time to change things up a little! We're bringing out Case 0, which will be opened at the start of every game from now on. Here are its contents:
Case 0 wrote:
BUTTON GAME STANDARD GAME DOUBLE OR NOTHING STANDARD GAME DOUBLE SHOT/FANTASTIC FOUR* STANDARD GAME
(DOUBLE SHOT and FANTASTIC FOUR will alternate between games)
The three STANDARD GAME options each start a game the same as the five we've had already. The other three modify things as follows:
BUTTON GAME - The case structure is modified to 6-5-4-3-3-3. You are given the offer button at the start of the game to use as you wish.
DOUBLE OR NOTHING - A prediction game! DoN is preloaded with one DOUBLE and one NOTHING. At every offer, you can choose to predict what it may be (but you never have to). If you get within 10%, an additional DOUBLE will be added. If you fail, an additional NOTHING will be added. No more offers can be predicted after the player has dealt, and at the end of the game, you may gamble your winnings by opening a single DoN case.
DOUBLE SHOT - The 50c is replaced with a second $200,000.
FANTASTIC FOUR - 50c becomes $50,000, $750 becomes $75,000, and $1,000 becomes $100,000.
Hopefully this keeps things exciting!
_________________ Fickle, cold and harsh or caring and warm Strongly opinionated or barely invested, but a constant You know the wind will always come back.
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